Feral (dacnomaniac) wrote in howlingweyrooc,
Feral
dacnomaniac
howlingweyrooc

There are six Weyrs in the Northern Continent, each essentially the same as its canon equivalent except in name. They are listed here in order of establishment, with their equivalents in parentheses.

Sentinel Weyr (Fort)
Farcry Weyr (Benden)
Sandfall Weyr (Igen)
Firestone Weyr (Ista)
Howling Weyr (High Reaches)
Prairie Weyr (Telgar)

These are the major Holds of Pern. Feel free to invent the names of lesser large Holds and minor cotholds and such; be sure to note to which of these major powers your minor holder is ultimately under the authority of. The territory divisions are identical to canon. Please also feel free to apply for Lord/Lady Holders and smallholders! Those beholden to Howling Weyr are best, but any are good.

Sentinel Hold (Fort)
Siarrun Hold (South Boll)
Westend Hold (Tillek)
Howling Night Hold (High Reaches)
Balar Hold (Nabol)
Calaan Hold (Bitra)
Prairie Hold (Telgar)
Farcry Hold (Benden)
Kehruul Hold (Nerat)
Rhizaom Hold (Lemos)
Irost Hold (Ruatha)
Firestone Hold (Ista)
Sandfall Hold (Igen)
Dexara (Keroon)

All of the major Crafts exist as the Ninth Pass dawns. The Starcraft, Papercraft, and Dolphincraft do not yet exist but may (or may not) be introduced during play. Please feel free to apply for Crafters of all levels, but please keep in mind that it takes literally decades to become a Master. Even Robinton didn't become a Master Harper, much less *the* MasterHarper, until he was in his 30s.

On Howling Weyr

Weyrleader: G'jira, bronze Hallenonth
Weyrwoman: Jareia, violet Cortinarith
Junior Weyrwoman: Ysindra, violet Sirianasth
Weyrleader's Second: Kr'shen, red Cuhariarth
Wing Charts: See Below

Sometime in the distant past, the Weyr too was called "Howling Nights". Somehow, over time, the dragonriders simply dropped the second word where the Holders did not. Nowadays, this remote, far-northwest mountain stronghold is called Howling Weyr by its inhabitants, and most everyone else follows suit. It was the last Weyr established, as growing dragon populations forced the founding of a new Weyr in the last obviously available dead volcano, far in the Northwestern mountains of the northern continent.

As the Ninth Pass approaches, G'jira, Hallenonth, Jareia and Cortinarith face the daunting task of reshaping a group of just over 350 half-demoralized riders, still not fully emotionally or intellectually recovered from the Third Great Plague of fifty Turns ago, into a fighting force capable of taking on Thread when it's slated to return barely three Turns from now. Even the younger riders, born after the plague, hear the legends of what used to be -- a Weyr six hundred pairs strong, golden queens laying fifty eggs at a time as the Pass draws near -- and grow discouraged, seeing the state of the Weyr in their lifetimes. The Weyrleaders have little time and much work to do. Repopulation, in particular, is job one. Each wing currently averages twelve to fifteen dragonpairs, when twenty or twenty-five was the average for the last Pass according to Weyr Records.

The work has been complicated by the lack, on all Pern, of golden queens. The last were slain during the Plague, and, until Sirianasth surprised all Pern by laying a golden egg just recently, no more were laid due to the inherent limitations of the violet queens.

The appearance of the golden egg has done much to restore the morale of Howling Weyr, and other Weyrs as well -- for if Howling's violet queen can lay a golden egg, perhaps one of theirs might soon as well. But the situation is far from settled. Flush with emotion, riders are sweeping the continent on Search. Unfortunately, dragonriders are not as well looked upon as they have been in the past. Though the Interval has only been of normal duration (since AIVAS was found and lost in Moreta's time, the events of All the Weyrs of Pern never occur in our timestream, therefore no long Intervals) and all six Weyrs remained in place, if understrength, men like Ferrukh have done much to sour the common holder against the Weyrs. Though Ferrukh, Lord of Six Holds, is not the creator of the movement, merely its current worst offender. It has been two hundred years since Thread last fell, and even in that amount of time, people who are denied education, especially of history, can forget much. The Harper Hall has also fallen out of favor in some places, particularly rural areas where education has lost out to superstition and fear of the unknown.

Dragons are not considered anachronistic in our Pern, as it is well known by the educated, at least, that Thread is a reality and will soon return. Rather, they are seen as immense, alien, vicious beasts, and their riders as men enthralled by forces far beyond their control or comprehension. The bond is seen by the ignorant not as a tele-empathic partnership, but a form of psychic enslavement, with the dragon in control. All kinds of stories, ranging from the merely slanderous to the appalling, are circulated throughout the common people of Pern about the beliefs, behaviors, rituals, and needs of dragonfolk.

It is into this environment that emotionally charged dragonriders are descending to Search. There are friendly Holds and friendly Lord Holders, of course -- but just as many who half-believe the talk of their constituents, and at least one who fully believes it. (That one being Ferrukh, of course.) G'jira has had Cortinarith broadcast the need to be extremely discreet, cautious, and thoughtful while interacting with holders and crafters, particularly the common folk, but there have already been incidents, particularly with young riders. Search has been misconstrued as kidnapping, even outright theft of marrying-age females and males alike for dark, unspeakable purposes. Riders have been menaced, even attacked, and one dragon was nearly wounded by a crossbow bolt fired at the pair before they even had a chance to land. This happens most often when Searching outside Howling Weyr's traditional territory, making the dragonfolk of Howling wonder just what the other Weyrs have been doing to the people they supposedly protect. Or are dragonfolk only to blame for hiding inside their mountain sinecures, being outside the reach and contact of normal folk for too long? There are as many theories about how things became as they are as riders in the Weyr.

The eggs will Hatch in three sevendays. Howling Weyr has until then to assemble fifty candidates, including at least five young women for the golden egg, without any more Incidents. Will they be able to manage it? What happens if a young, impulsive dragon tries to defend his or her rider against hostile commoners, or a dragonrider, fighting back, accidentally kills his/her attacker? Extreme care must be taken not to provoke violence or hostility, but at the same time, Search absolutely must go on. There are not enough people of age in the Lower Caverns for such a clutch, and the new golden queen must have as much choice as possible. The Weyrleaders wait, struggling to craft the Weyr and hold it together at the same time.

Howling Weyr Wing List

Where there is a color given rather than a set of names, it represents an adoptable character with no traits save being a rider of that color dragon. If there is an asterisk next to a name, it is an adoptable character. Adoptables with traits are included for people who like to have an appearance or a few basic traits to build a full character off of and are included after the winglists. If you wish to adopt a character, named or otherwise, please fill out a standard application. Where it asks for Position, include which wing and which position within the wing you're adopting. If it already has a name and traits attached to it, you *must* use them. If not, you may use any (appropriately Pernese) name and traits you please. However, keep in mind that, because there have been no golden queens for fifty years, the laying tendencies of violet queens has resulted in Royal colors being rather rare in comparison to the rest rather than there being an even balance. As a result, the player characters will have to conform to the same balance. If all the PCs are on metallic dragons, even if there are three NPCs on common colors for every PC, it will still feel as if the weyr is full of Royals. Hence, it's a good idea to check the Approved Characters page before you get heart-set on a specific metallic color. If you absolutely MUST have a metallic dragon, go for pearl, jade, or copper. Even under the current circumstances they're still relatively common on the whole (even if they'd be *more* common normally.)

Not every single one of the 369 dragons are on the winglists, either. Pearl and Black dragons are given firestone training just in case, but are not included in the standard Wings. They are workers first and foremost and will only be expected to fight Thread in a dire emergency. Thus, the Weyr is much more understrength than the raw population total might make it seem -- only 253 of the 369 are fighting dragons! While the Pearls and Blacks will do their best to contribute, they just don't have the size or stamina to last a full Fall, or even a full half a Fall with the smaller blacks. Beyond that, several of the fighting colors are too old to chew firestone and too weak and slow for Threadfighting. Therefore they are not included in the wings.

You are welcome and encouraged to apply for a non-fighting dragon or one of these old-timers -- they may not fight Thread, but Pearls and Blacks especially are the ones who perform needed services such as Weyrsinger or Weyrhealer and can thus be very fun to play even though they will not be flying Thread when it begins, except to take firestone to the wings along with weyrlings or to protect weyrlings performing that duty. You may also apply for one of the older weyrlings in the Weyrling's Wing, though realize that they will have to attend lessons just like any Candidates who Impress in game and will have specific duties above and beyond an adult rider's. The dragons in the Weyrling's Wing are graduated into the adult wings based on individual readiness, not all at once, as well; some even stay beyond the three-year mark if they haven't mastered essential skills yet, though this is very rare.

Note that I *will* be keeping track of applications, and when we have as many backdated PC dragons as I have listed for each color, I will stop accepting applications for adult dragons of that color. When backdating a dragon, it is safe to assume that there have been three clutches per year for the last ten years, two clutches per year for the fifteen years before that, and one clutch per year between twenty-five years ago and the end of the Third Plague fifty years ago. Note that there are at least twenty or thirty pairs still around -- some retired, some not -- who survived/were around during the Plague and you are welcome/encouraged to apply for them. Note also that some of those dragons may well have been born from golden queens; these are the only pairs who have living memory of golden dragons. All younger weyrfolk have only heard stories and songs about them.

Fighting/Weyrling Dragons

Violet 2
Bronze 9
Red 13
Silver 18
Brown 25
Copper 26
Blue 53
Jade 35
Green 60
Opal 2
Gray 1

Oldtimers/Workers

Halevri, violet Oruoth
Red 2
Silver 1
Brown 3
Copper 5
Blue 4
Jade 5
Green 6
Pearl 6
Black 4

Pearl 37
Black 63



Weyrleader's Wing

G'jira, bronze Hollenonth (WL)
Kr'shen, red Cuhariarth (WS)
red (WT)
silver
silver

brown
brown

Skr'mas, copper Distarth
copper

blue
blue

blue
jade
jade
jade

green
green
green
green
green


Queen's Wing
Janeira, violet Cortinarith (WL)*
Ysindra, violet Sirianasth (WS)*
silver (WT)
silver (WT)

Zh'pell, brown Meygarrdth*
blue
copper
opal
opal
gray


White Wing

F'rekt, bronze Noyoarth (WL)*
V'hess, silver Qlissth (WS)
brown (WT)
silver
brown
brown

copper
copper

blue
blue
blue
blue
blue

jade
jade
jade

green
green
green
green
green


Red Wing

bronze (WL)
Cr'nallar, red Halarexth (WS)*
brown (WT)
brown
silver
copper
copper
blue
blue
blue
blue
blue
jade
B'runen, jade Vyanderth*
jade
jade
jade
green
green
green
green
green

Blue Wing
bronze (WL)
red (WS)
red
silver
silver
brown
copper
blue
blue
blue
blue
blue
jade
jade
jade
green
green
green
green
green

Green Wing
bronze (WL)
red (WS)
red (WT)
brown
brown
silver
silver
copper
copper
blue
blue
blue
blue
jade
jade
jade
green
green
green
green
green
green

Black Wing
bronze (WL)
red (WS)
red
brown
brown
silver (WT)
copper
copper
blue
blue
blue
blue
jade
jade
jade
green
green
green
green
green

Brown Wing
bronze(WL)
red (WS)
silver (WT)
brown
brown
copper
copper
blue
blue
blue
blue
jade
jade
jade
green
green
green
green
green

Gray Wing
bronze (WL)
silver (WS)
red (WT)
brown
brown
copper
copper
blue
blue
blue
blue
jade
jade
green
green
green
green

Yellow Wing
bronze (WL)
brown (WS)
silver (WT)
copper
copper
blue
blue
blue
blue
jade
jade
jade
green
green
green
green
green

Orange Wing
red (WL)
silver (WS)
brown (WT)
copper
copper
blue
blue
blue
blue
jade
jade
jade
green
green
green
green

Purple Wing
red (WL)
silver (WS)
brown (WT)
copper
blue
blue
blue
blue
blue
jade
jade
jade
green
green
green
green

Weyrling's Wing

Z'kasht, red Joriorth (WLM)*
silver (WLM2)

brown
brown
copper
copper
blue
blue
blue
blue
jade
jade
green
green
green
green
green
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